Assets

  • Isaac Sim

    Has more built-in scenes and robots available

    • Classic: Cartpole, Humanoid, Ant
    • Fixed-Arm and Hands: UR10, Franka, Allegro, Shadow Hand
    • Quadrupeds: Anybotics Anymal-B, Anymal-C, Anymal-D, Unitree A1, Unitree Go1, Unitree Go2, Boston Dynamics Spot
    • Humanoids: Unitree H1, Unitree G1
    • Quadcopter: Crazyflie

Procedure

Isaac Lab: Manager Method

Isaac Lab: Direct Method

Maniskill

  • Isaac Lab:
    • Manager Method: More specified control
    • Direct Method: Similar to Maniskill.

Example of Direct Method:

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def _get_rewards(self) -> torch.Tensor:
total_reward = compute_rewards(
self.cfg.rew_scale_alive,
self.cfg.rew_scale_terminated,
self.cfg.rew_scale_pole_pos,
self.cfg.rew_scale_cart_vel,
self.cfg.rew_scale_pole_vel,
self.joint_pos[:, self._pole_dof_idx[0]],
self.joint_vel[:, self._pole_dof_idx[0]],
self.joint_pos[:, self._cart_dof_idx[0]],
self.joint_vel[:, self._cart_dof_idx[0]],
self.reset_terminated,
)
return total_reward

@torch.jit.script
def compute_rewards(
rew_scale_alive: float,
rew_scale_terminated: float,
rew_scale_pole_pos: float,
rew_scale_cart_vel: float,
rew_scale_pole_vel: float,
pole_pos: torch.Tensor,
pole_vel: torch.Tensor,
cart_pos: torch.Tensor,
cart_vel: torch.Tensor,
reset_terminated: torch.Tensor,
):
rew_alive = rew_scale_alive * (1.0 - reset_terminated.float())
rew_termination = rew_scale_terminated * reset_terminated.float()
rew_pole_pos = rew_scale_pole_pos * torch.sum(torch.square(pole_pos).unsqueeze(dim=1), dim=-1)
rew_cart_vel = rew_scale_cart_vel * torch.sum(torch.abs(cart_vel).unsqueeze(dim=1), dim=-1)
rew_pole_vel = rew_scale_pole_vel * torch.sum(torch.abs(pole_vel).unsqueeze(dim=1), dim=-1)
total_reward = rew_alive + rew_termination + rew_pole_pos + rew_cart_vel + rew_pole_vel
return total_reward

Tasks